The newly graduated architect, Feileacán McCormick, from the Danish Royal Academy of Fine Arts School of Architecture, has used his master project to explored a whole new field in architecture. As the only student handing in a 15 minutes long self-rendered film, with no experience from video game programming from before, he manage to reach an incredible result. With his Master project he also was awarded an honorable mention by the Danish Velux Dagslyslegat.
cabin/woods is an architectural thesis project that uses film to communicate a series of architectural interventions that explore the intersection of culture/nature as a productive friction. The film itself is also an experiment/exploration of the of computer game engines for the creation of animated film & their potential as an architectural tool.
The project was conceived as a suitable experiment in order to two test two hypotheses.
1) That recent developments in game engines open the doors not only for arch.viz, but also new, potentially interactive, speculative discourse within the field of art & architecture that have so far been prohibitively difficult technically.
2) That we can find a rich, so-called negative design vocabulary within the frictional borderlands of the terms culture/nature.
- Jostein Rønsen Arkitekter (current)
- Mestres Wåge Arquitectes (intern)
- The Royal Danish Academy of Fine Arts Schools of Architecture, Design and Conservation (KADK): Master of Architecture (Department for Art & Architecture, KKA)
- Bergen School of Architecture: Bachelor’s Degree
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